| Rank | Player | MMR | Games |
|---|
| Week | Group | Opponent | Score | Result | Date |
|---|
| Game ID | Opponent | Score | Result |
|---|
| Winner | Score | Loser | Set | Reported By | Date |
|---|
| Player | Played | Remaining | Opponents Left |
|---|
At any time you can go to the #league-signups channel in the Dojo Discord to register for the next round.
A new round starts every Sunday at midnight UTC and lasts for 2 weeks — so two rounds are always active at once.
You will be placed into a group of similarly skilled players based on your MMR. Ranks from highest to lowest:
Play a Best of 5 against every other player in your group during the 2-week window.
| Score | Winner Points | Loser Points | MMR Effect |
|---|---|---|---|
| 3–0 | 7 | 0 | Full win/loss |
| 3–1 | 6 | 1 | Full win/loss |
| 3–2 | 5 | 2 | Full win/loss |
Note: MMR is only affected by win/loss — not the score margin.
At the end of each week:
Net bonus across the league is always zero.
This mode of play is like ranked but best of 5s and forever rankings.
The process is, join the queue with the command !jq or !joinq or !joinqueue or click the pinned button in the #league-play-right-now channel
You can then !challenge someone else in the queue which will shoot them a DM which asks if they accept the challenge, if so you're both removed from the queue and put into a thread
Once you have finished a set use !report to report the set
You can !lq or !leaveq or !leavequeue (or click the leave queue button) at any time, if you don't leave the queue you will eventually be auto-removed
Old games from previous seasons were used to calibrate initial MMRs (based on TO estimates) but did not include weekly placement bonuses.